The season system (english anglais)


Why choose a system of seasons?

'carrot overload is a proud heir of omega no sunshine but it was important to propose something different.it will get

three seasons each under a theme of color, this will allow to work on the game little by little and let the player the choice to buy the game according to the game time he wants to give it. I think choice is always a good thing. it will be a colorful and adorable game, I like to play with colors and enjoy a complete experience. this is the objective and I have no doubt that this system will allow me to ensure a quality as clean as on omega no sunshine (previous project)»

How long will this game be developed?

“Normally, Season 1 will be released on May 11, 2025, Season 2 in September and Season 3 in December”

How will season 3 be different from season 1?

«it will include the content of season 1 + the content of season 2 + the content of season 3, each season will be different and grant satisfaction to discover»

What is the current status of season 1?

«it is planned that the season 1 will have 9 dungeons to play which concludes with a trial dungeon »

Will the price of the game be different according to the seasons?

Yes season 2 will be double priced from season 1: the content will also be double, season 3 will also be more expensive because more development time has been done»

How do you intend to involve the community in the development process?

«I am always on the lookout for feedback from players experiences, and for my previous project this allowed me to considerably improve the experience, the community is indirectly a part of the development, I believe that they are undeniably at the heart of the game»

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